Pokémon Global Link
» see pokemon-gl.com as it lived, on the wayback machine
~ the goodbye ~
The Pokémon Global Link ended February 24 2020 at 23:59 UTC, after a little over nine years of running the competitive and Dream World layer of the post-Gen-5 main Pokemon games. The announcement landed in late November 2019. The Nintendo Wi-Fi Connection had died in 2014, and PGL was the next floor down: the place where competitive rating battles and the Dream World used to live. Game Freak gave players a parting Fennel's Munna for logging in once before the lights went out.
What PGL actually was, in product terms, is a companion website. You registered a Club account with a 16-digit Game Sync ID from your Sun or Moon cartridge, and PGL became a companion mirror that let you import competitive team builds and check your ladder ranking. The Dream World layer was earlier and stranger. In Pokemon Black and White you sent your Pokemon to sleep and the game uploaded them to a Flash-based browser game. They wandered through a pastel landscape meeting other people's sleeping Pokemon overnight, and the next morning you logged in to see what they had found. It was the strangest companion product Game Freak ever attached to a mainline Pokemon game.
PGL sat in the part of Pokemon history I can read about but cannot personally remember. I was already an adult by the time Black and White launched in 2011, and by Sun/Moon in 2016 I was 32 and writing computer-vision code in Ankara. Friends with kids talk about the Dream World era with the same tone people my generation used to use for Pokemon Red on the Game Boy. I missed it cleanly.
~ the chronicle ~
| Born | October 13 2010, with Pokémon Black and White's Dream World layer |
|---|---|
| Peak | Sun and Moon competitive ladder era, 2016-2018 |
| Killed | February 24 2020 at 23:59 UTC |
| Lifespan | About 9 years |
| Made by | The Pokémon Company / Game Freak |
| Killed by | The Sword and Shield generation cutover |
~ what got buried with it ~
The structured competitive layer of Sun/Moon-era Pokemon stopped working in a single UTC rollover. Rating battles and the QR-code rental-team flow returned network errors. Casual battles and trading still go through inside the cartridges, because those run on the older Nintendo game-server backend rather than the PGL site.
The Dream World layer was already dead by then. It had ended in January 2014, alongside the broader shutdown of the Nintendo Wi-Fi Connection on the DS. By 2020 nobody had visited the Dream World in six years anyway. The February 2020 shutdown was really an accounting close-out for a service Game Freak had already mentally moved on from.
~ the funny part ~
The PGL shutdown made the Gen-7 cartridges slightly less complete on disk than they were the day they shipped. A kid who buys Sun or Moon used today gets a working game world and a working story, but the part of the cartridge that connected to the wider community returns a network error. The QR scan button is still on the menu. There is just no server on the other end.
This is the gentlest version of the live-service-game problem. Nothing was paid for and nothing was lost in dollar terms. A layer of the game just became read-only. The harder version is when the whole game lives on the server and the server goes off. PGL was a polite warning that even Pokemon, one of the most preservable franchises in mainstream gaming, can lose pieces of itself when the corporate calendar rolls over.
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also died in the 2020s: Refern, Rinmaru Games, Tiddlyspot
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