FarmVille

2009 - 2020
dead
the facebook game that defined the social-gaming era. you planted a virtual crop, you waited a real-world timer, you came back to harvest. if you forgot, your crop withered. millions of people set alarms. zynga rode it to an ipo. it ran on flash, and when adobe and facebook killed flash, farmville died on the last day of 2020.

~ the eulogy ~

farmville launched on facebook on 19 june 2009. you got a small plot of pixel land and a starter set of seed types. you clicked to plant. you came back hours later to harvest. the game ran on flash inside the facebook canvas. there was almost no skill involved. the loop was timer-based. you planted a crop and you came back six hours of real-world time later to harvest before it withered. if you missed the window, you lost the crop.

by march 2010 farmville had 83.76 million monthly active users. 34.5 million people opened it every day. it was the biggest game on facebook for more than two years. zynga, the studio behind it, used farmville's growth to launch a string of clones like cityville and frontierville, then rode the social-gaming bubble to a 2011 ipo. the game also pioneered the freemium pattern that mobile gaming would later make standard. you could grind for hours or you could pay a few dollars in farmcash to skip the wait. millions paid.

i had a facebook account when farmville arrived in 2009. i never installed it. but the friend requests and the wall posts asking me to send a virtual cow were unavoidable for years. you did not have to play to live inside its blast radius. the game was so noisy on the platform that facebook eventually rebuilt its notification system to suppress game spam. that change broke the growth model and the social-gaming era began to fade with it.

~ the dossier ~

Born19 June 2009 (Facebook platform)
Made byZynga
PeakMarch 2010, 83.76M monthly active users
Daily peak34.5M daily active users
Killed31 December 2020
Lifespan11 years, 6 months
Killed byFacebook ending Flash Player support

~ the curtain ~

the bigger problem was flash. farmville was a flash game running inside the facebook web canvas. by the late 2010s every browser was deprecating the flash plugin. adobe announced in 2017 that flash would reach end-of-life on 31 december 2020. zynga had farmville 2 and farmville 3 in newer engines, but the original game on facebook had no path forward. on 27 september 2020 zynga announced the shutdown.

the original facebook farmville stopped working on 31 december 2020. eleven years after launch, the same calendar day adobe pulled the plug on flash. there was no migration. saved farms could not be exported. people who had logged in every day since 2009 lost their plots overnight. zynga gave a small refund window for unspent farmcash and that was it.

~ what it left ~

the facebook gaming era. for roughly three years between 2009 and 2012, the social network was a games platform first and a feed second. farmville was the reason. the model was so successful that every major studio tried to copy it. when farmville faded, the entire facebook game ecosystem went with it. mobile took over by 2013 and never gave back.

the freemium loop. plant a crop, wait a timer, pay to skip the wait. this is the structural backbone of every mobile game from candy crush onward. farmville did not invent it but farmville proved it would print money at facebook scale. the entire mobile games industry of the 2010s is built on the lesson zynga taught.

the wall-post pollution. for two years a meaningful share of every facebook feed was somebody's lost cow or somebody asking for fence pieces. facebook rebuilt its notification rules to suppress this kind of spam. those rules still shape what the platform allows third-party apps to push. farmville is the reason your facebook feed is not full of game requests today.

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other gaming: AlphaDream, Caller's Bane, Absolute Games, Radical Heights

also died in the 2020s: Mola, Blueboard, Everalbum

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