1 vs. 100

2009 - 2010
dead us
1 vs. 100 was the only thing microsoft ever shipped on xbox live primetime, a service built to run actual game shows on a schedule rather than games you start whenever you feel like it. episodes went out live at fixed times with a paid human host reading the questions. one player was the one and a hundred more were the mob, with everybody else watching from the crowd for a chance to rotate in. microsoft claimed over 114,000 people inside a single episode. after two seasons the trivia writers and the host cost more than the show brought back, and on 15 july 2010 microsoft confirmed there would not be a third.

~ the goodbye ~

Xbox Live Primetime was region-locked at the licensing layer, which is a polite way of saying it never came anywhere near here. The beta opened in Canada, then the United States, then the United Kingdom and Ireland, then Germany and France, and that was the map. A live show with a paid host has to be produced separately for every language it runs in, so the list of countries stopped exactly where the budget did.

The idea was better than it had any right to be. Microsoft built a service on the Xbox 360 that broadcast an actual game show, live, at scheduled times, and let hundreds of thousands of people play along inside it. Chris Cashman hosted in North America and James McCourt in the UK and Ireland, and they were on camera reading questions to an audience that was answering in real time on their televisions.

It ran an open beta from 8 May 2009 and launched properly on 19 November that year. Microsoft claimed over 114,000 people inside a single North American episode and put that up against the Guinness record for contestants in a game show. Winners got Microsoft Points and Xbox Live Arcade games rather than money, which was the first sign of how thin the economics were underneath.

My console years never happened. Between 2002 and 2005 my gaming was Counter-Strike in Ankara internet cafes and after that it was whatever ran on a desktop I had built myself, so a scheduled television program that needed a Gold subscription in a country Microsoft had licensed for it was several walls away from me. I read about this one years later, and mostly I read about it because of how it ended.

~ the chronicle ~

Born19 november 2009 as a full release, after an open beta that opened 8 may 2009 in canada
Peakover 114,000 simultaneous players in one live episode, claimed against the guinness game show record
Killed15 july 2010, third season canceled and xbox live primetime went with it
Lifespanfourteen months counting the beta
Made byMicrosoft Game Studios
Killed bythe weekly cost of writing new questions and paying a host

~ what it actually was ~

The structure is worth writing down because nothing else has copied it properly since. One player got picked as the One and had to survive the questions. A hundred others formed the Mob, and every Mob member the One knocked out increased the payout. Everybody else sat in the Crowd, which could be hundreds of thousands of people, answering along and climbing toward a seat in the Mob if they answered well enough.

That meant the audience watching was also the pool the next competitors were drawn from, on a console in 2009. The whole apparatus of streaming that arrived later, the chat playing along beside the person actually competing, was already running here without anyone having to invent a word for it. It just happened to be running on Microsoft's own broadcast infrastructure instead of somebody's webcam.

~ what got buried with it ~

On 15 July 2010 Microsoft confirmed there would be no third season, and since 1 vs. 100 was the only title Xbox Live Primetime ever carried, the service died with the show. Cashman later explained the arithmetic without much sentiment. Every episode needed new questions written by people who had to be paid, and a host who had to be paid, every week, forever, and the game was free to play. A game you ship once has a fixed cost. A game show has a payroll.

What went into the ground with it was the idea that a platform holder would produce live scheduled content for its own players. Microsoft had built a genuine broadcast operation inside a games console and then discovered it had accidentally started a television production company. Everything that came afterward pushed the cost onto somebody else. Twitch did not hire hosts. It found people who would do it for a cut, which turned out to be the only version of this that scales.

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also died in 2010-2014: Orb Networks, Syndic8, Propeller.com

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