TamaTown
» see tamatown.com as it lived, on the wayback machine
~ the obit ~
TamaTown was for children who owned a Tamagotchi in 2006, and I was twenty-two that year. The egg itself had been a 1997 phenomenon and I was thirteen when that happened, which is already the wrong side of the line, and by the time the toy grew a website I was at university and firmly outside the audience.
What it was: a browser world attached to a keychain toy. Bandai launched it in 2006 for the Tamagotchi Connection Version 3 and kept extending it, eventually covering versions 4 and 4.5, then Familitchi and Familitchi Celebrity, then Music Star and the Tama-Go. The English sites served North America and Europe. Japan had its own, under different names.
The town had a town hall, a theater, a mall, a school, an arcade and a food court, plus the houses of your Tamagotchi's parents and grandparents and a palace for the King. You went there to earn points and items that the toy could not produce on its own, which is a very neat piece of product design: the website existed to make the plastic thing worth more.
Then it stopped, on 6 February 2013, and the toys did not know. That is the part that makes this a grave rather than a footnote. The hardware kept generating codes for a destination that had been switched off.
~ the rap sheet ~
| Born | 2006, alongside tamagotchi connection version 3 |
|---|---|
| Peak | seven device generations served, version 3 through music star and tama-go |
| Killed | 6 february 2013 (us servers), july 2013 (europe) |
| Lifespan | seven years |
| Made by | bandai |
| Killed by | a flash site that had stopped paying for itself |
~ the code you typed ~
There was no account and no network connection in the toy. Data moved between the device and the website as a hexadecimal string of ten to fourteen digits, which you read off a screen the size of a stamp and typed into a login box. When you left the town, the site gave you another code and you typed it back into the toy.
Version 3 worked slightly differently: receive an item and a ten-digit password appeared, which you entered on the device. Either way a child was manually carrying a payload across an air gap, one character at a time, and the whole design sat on the assumption that they would happily do it. They did.
~ why bandai stopped ~
The reason given by everyone who followed it is that TamaTown had stopped making money. There was no scandal and no legal problem, just a Flash property attached to a toy line that had moved on, still costing something to host.
The shutdown came in two pieces. On 6 February 2013 the US servers went, taking the American Version 3 and Version 4 sites and the international Version 6 and 7 town with them. The European Version 3 and Version 4 sites survived a few more months and closed for good that July. Nobody archived them in between, which is why the second half of that sentence still annoys people.
~ what survived the flash ~
Not much, and not officially. TamaTown is on the Lost Media Wiki as partially found, which means fragments of the Flash exist while whole sections do not. A developer later put a project on GitHub trying to wake the town back up from what survived.
Flash sites die worse than other websites. A forum leaves text behind and a photo host leaves photos, but an interactive world compiled into a plugin binary that no browser will run anymore leaves a file nobody can open. The town is not deleted so much as sealed.
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