Nintendo Satellaview

1995 - 2000
dead asia
the satellaview was a modem-shaped peripheral that clipped under the super famicom and pulled games down from a satellite radio broadcaster. it ran in japan from april 23 1995 to june 30 2000. nintendo never shipped it outside japan. the broadcast was a partnership with the satellite station st.giga, which paid for the uplink and ran a daily schedule of playable game data alongside magazine pages and audio commentary. when the partnership collapsed the service ended.

~ the eulogy ~

the satellaview was japan-only at the licensing and broadcast layer. it could not have shipped anywhere else without a partner satellite service paying for the uplink in that country, and nobody outside japan offered to. the device itself was a black tray that clipped under a super famicom, with a slot for a flash cartridge and a small lcd on top to display tuning info.

the broadcaster was st.giga, a digital satellite radio station with a small audience that had spare bandwidth on its transponder. for a few hours a day starting in april 1995 the channel switched from ambient nature audio to a games-and-magazines schedule called BS-X. subscribers turned the satellaview on at the right time and recorded the data to the cartridge, which gave them a playable program until the next broadcast wiped it. demos came down. so did pages of magazines, voice-acted radio drama clips synced to gameplay, plus original soundtracks.

the library across five years sat around 114 titles. squaresoft sent down radical dreamers, a side-story spin from chrono trigger that never released on retail cartridge. there were eight BS legend of zelda episodes that rebuilt the original NES game with voice acting and timed event triggers. sutte hakkun, a puzzle game, started life on the satellaview before getting a retail release. kirby plus f-zero and fire emblem also had broadcast-only versions.

~ the dossier ~

Born1995-04-23 (Japan, paired with the BS-X channel)
PeakMarch 1997 with over 100,000 active subscribers
Killed2000-06-30
Lifespan5 years 2 months
Made byNintendo R&D2 with St.GIGA for satellite delivery
Killed bythe St.GIGA partnership breakdown and slow subscriber decline

~ how it actually worked ~

the cartridge in the satellaview slot was a memory pack with battery-backed flash. when a broadcast started, the user pressed a button to begin recording. the data wrote into the cartridge. once the broadcast ended, the cartridge had the playable program until the next broadcast overwrote it. you did not own a satellaview game in the cartridge-on-a-shelf sense. you owned the right to receive it for as long as the broadcast schedule kept airing it.

voice-acted segments needed extra timing. nintendo and st.giga ran scenes where the broadcast continued in real time over the antenna while the game played on the screen, so a character on-screen could speak a line and the broadcast would carry the audio at the same moment. this only worked while a player was actually tuned in during the scheduled airing. miss the airing and the scene played silent.

~ what got buried with it ~

peak subscribers hit just over 100,000 in march 1997. by the end of the service in june 2000 the count had dropped to around 46,000. st.giga had been losing money on the broader satellite radio business for years. nintendo extended the partnership once and then let it lapse. the broadcaster filed for civil rehabilitation in 2003 and shut down its main service entirely in 2007.

because the games existed only inside flash cartridges that got overwritten, large parts of the broadcast library are lost. preservation groups have spent two decades pulling rom dumps off surviving cartridges and reconstructing the voice-acted soundscripts from audio recordings. radical dreamers eventually got an official re-release inside chrono cross radical dreamers edition in 2022. most of the rest is still incomplete.

~ what replaced it ~

the satellaview was an early form of console-network gaming, five years before xbox live. it predates the sega channel cable service (in inventory as sega-channel) on this scoring only by a hair, but the timing-locked broadcast experience was different from anything else. the wii shop channel (in inventory) and 3ds-wii-u eshop (in inventory) inherit the on-demand-download idea without the airing-window constraint. the satellaview is the only nintendo product where you genuinely missed a game because you were not in your living room at the right hour.

~ leave a rose ~

an anonymous tribute. one rose per visitor per day.

@}-->-- ... roses left here

~ leave a wreath ~

a rose fades by morning. a wreath stays on this grave for good, with your name on it.

from $1, paid once through stripe. it keeps the graveyard running: the hosting and the nightly digging. adopt it and the headstone reads "maintained in memory by" you. the groundskeeper plants new wreaths at the next tending, usually within a day.

» one email a week: new graves and the anniversaries of the dead. subscribe

~ leave a note ~

visitors before you have left these graveside notes. anonymous welcome.

other gaming: Tunngle, Halo 2 (Xbox Live), Gran Turismo Sport, Troika Games

also died in the 2000s: Windows Magazine, Danmønt, Yahoo! Live

« previous  ·  random  ·  next »