
PlayStation Home
» see playstation.com/home as it lived, on the wayback machine
~ the last words ~
playstation home was the kind of place ps3 owners wandered through on a sunday afternoon. i did not own a ps3. by 2008 i was finishing university in ankara on a desktop pc, playing counter-strike on a ttnet line. the console market in turkey was a luxury bracket. so home is something i can describe but not remember.
the open beta launched on 11 december 2008 as a free download for any ps3 with the network update. you got an avatar and a personal apartment, then spawned into a hub plaza where you could meet other avatars who were also doing nothing. there were bowling alleys and theaters. there were branded spaces, where diesel and red bull paid to put their logos on couches, alongside game-themed lobbies where uncharted fans could mill around between matches.
by the time it shut on 31 march 2015 home had registered 41 million accounts. that number includes everyone who ever clicked the icon once, which is how every social-platform peak number works. the active population was much smaller. but the official archive count stays at 41 million, which makes home one of the largest virtual worlds sony ever ran.
~ the record ~
| Born | 11 December 2008 (open beta) |
|---|---|
| Peak | 41 million total registered accounts |
| Killed | 31 March 2015 |
| Lifespan | 6 years 3 months |
| Made by | Sony Computer Entertainment |
| Killed by | PS4 transition, no successor product |
~ how it landed ~
second life was the reference point everyone had in 2008. home was the version where you did not have to figure out a viewer or a billing system, because both were already attached to your psn id. that lowered the entry bar enormously. it also lowered the ceiling: you could not own land or run scripts. home was a lobby with shopping.
shopping is what kept it alive longer than anyone expected. virtual clothes and virtual furniture, sold by third-party developers in cosmetic-item stores, became a small but genuine economy. sony reportedly took $1 a head per active user per month off this stream by 2011.
~ the long tail ~
when sony announced the shutdown in august 2014, the response inside the home community was bigger than outsiders expected. there were goodbye parties and full archival projects to capture every space before the servers went dark. the destination home project still exists as a private server emulator that boots up old home spaces for nostalgia trips.
~ what it became ~
home did not get a ps4 successor. sony's interest in metaverse-shaped product surfaced again only in 2024 with the project q wave, which is a different thing in a different decade. for the people who actually lived in home between 2009 and 2014, the closest descendant on a console is vrchat on quest, which inherited the lobby-with-shopping idea without the ps3 hardware floor underneath it.
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other gaming: SegaNet, Legends of Zork, The Witcher: Monster Slayer, Spectre Divide
also died in 2015-2019: Baidu Yi, Skype Qik, Microsoft Excel Viewer
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