
Spectre Divide
» see spectredivide.com as it lived, on the wayback machine
~ the eulogy ~
My tactical shooter years were Counter-Strike in Turkish internet cafes between 2002 and 2005, one body per player and nothing to buy except the next round's rifle. Spectre Divide came out in September 2024, when I was 40, and it asked each player to run two bodies at once. I did not find out whether I still could.
The studio behind it was Mountaintop, started in 2020 by Nate Mitchell, one of the co-founders of Oculus. It raised $30 million in the summer of 2021 and another $30 million in the fall of 2023. The streamer Michael Grzesiek, known as Shroud, came in as an investor and was credited as lead advisor on the game.
The format was three against three, with a device to plant and an economy between rounds, in the line that runs from Counter-Strike to Valorant. The twist was called Duality. Every player had a second body, the Spectre, parked somewhere on the map, and could swap into it with a button or throw a puck to move it. A team of three therefore held six positions. The game launched free on Steam on 3 September 2024 in a cel-shaded comic-book style. Press reports put the Steam peak at about 26,000 players in the first days and the later daily peaks between 2,000 and 3,000.
~ the dossier ~
| Born | 3 September 2024 on Steam; PlayStation 5 and Xbox Series on 25 February 2025 |
|---|---|
| Peak | About 26,000 concurrent on Steam in launch week, per press reports |
| Killed | 17 April 2025 at 12:00 p.m. Pacific, announced on 12 March |
| Lifespan | 7 months |
| Made by | Mountaintop Studios, founded in 2020 by Nate Mitchell |
| Killed by | Money. The studio ran out of funding two weeks into Season 1 |
~ fourteen days of flashpoint ~
Season 1, named Flashpoint, arrived on 25 February 2025 together with the PlayStation 5 and Xbox Series versions. Mitchell's letter to players is dated 12 March. "It's been two weeks since we launched Spectre Divide Season 1," it opens, and within a few lines it reaches the point: the first week brought about 400,000 players and a peak of about 10,000 at once across all platforms, and then the numbers stopped covering the daily costs of the game and the studio. Mountaintop had looked for a publisher and for a buyer. "In the end, we weren't able to make it work." The studio would close at the end of that week and the game would go offline within 30 days.
~ so long and thanks for all the fish ~
New purchases were switched off, and the letter promised refunds through Steam and the console stores for all money spent since the start of Season 1. A FAQ page quoted by Delisted Games ruled out an afterlife: "the studio is closing before we'd be able to transition the game to community-hosted servers".
What remained was a few people keeping the lights on. On 25 March they granted two time-gated achievements to everyone at login. On 15 April they put every player into one shared Crew so that a third achievement could still trigger, and the same post gave the final time: 17 April 2025 at 12:00 p.m. Pacific. It was signed on behalf of "the skeleton crew here at Mountaintop Studios" and its last line was borrowed from Douglas Adams.
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other gaming: Infantry Online, Legends of Zork, The Witcher: Monster Slayer, SegaNet
also died in the 2020s: OtterTune, Netladio (ねとらじ), dns0.eu
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