Pictlogica Final Fantasy

2013 - 2018
dead asia
the grid was five squares by five, and each row belonged to a character you had put in your party. solve a row and that character walked up into the battle field and hit something. square enix published it, but the studio that built it was jupiter, in kyoto, who have been making nintendo's picross games since 1995 and are still making them now. it closed at 15:00 on 30 november 2018 without giving a reason, saying instead that its role was finished and it was entering a long recharging period.

~ the eulogy ~

A nonogram is a grid you fill in by reading the numbers along its edges, which tell you how many squares in each row and column are painted and in what runs. Get it right and a picture appears. Nintendo has sold these under the name Picross since 1995 and they are among the most self-contained puzzles in games, carrying no story and no opponent.

Pictlogica Final Fantasy put a Final Fantasy party inside one. The grid was five by five, four party members and one support were each given a row, and solving a row sent that character walking up into a battle field drawn in Super Famicom sprites to attack. Clear the whole grid and the turn resolved, after which the monsters hit back.

Solving quickly filled a Break gauge that multiplied the damage. There was one shared health bar for the party rather than one each, so nobody could be knocked out individually, and on the handheld version painting a square that should have stayed blank locked that character out of the turn entirely. The puzzle was the only combat input the game had.

Square Enix released it on 21 October 2013, which is a strange date because it was not on any normal store. It went first to SQUARE ENIX Market, the company's own Android storefront, so getting in on day one meant holding a Square Enix account and owning a phone willing to install software from outside Google Play. General release followed on 28 October, and on 5 November it reached Google Play and the App Store.

It was Japanese-language only and it was never published anywhere else. That is the ordinary shape for a Square Enix phone title of that period, and the interesting part is not who was excluded but who built it.

~ the dossier ~

Born21 October 2013, first on Square Enix's own Android store
Peak1,000,000 downloads by 19 February 2014, the last number published
Killed30 November 2018 at 15:00
Lifespan5 years, 1 month, 9 days
Made byJupiter, published by Square Enix
Killed bya role declared finished, in Square Enix's own words

~ what Jupiter actually makes ~

The copyright line on every page of the game reads, in English, Developed by Jupiter. Jupiter is a company in Kyoto that incorporated on 11 June 1992, though its founder Makoto Nakayama dates the business to 1990 and says he went out on his own at thirty. He came up through Iwasaki Giken and was a founding member of Intelligent Systems, and his family firm had made parts for Nintendo hardware before that.

Three years in, Jupiter made Mario's Picross for the Game Boy, released on 14 March 1995. They have been making that series ever since and they publish the modern entries themselves. Picross S CLIMAX was announced in September 2026 for Switch and Switch 2, due on 10 December, 1,020 puzzles, the first boxed release the series has ever had. The line turned thirty-one years old in March 2026.

The rest of their shelf is a list of things made for other people. The Game Boy Camera was theirs. So were Pokemon Pinball, a stack of Pokemon mini titles, the Fit Boxing games, and a long run of educational Doraemon software. They had worked for Square Enix twice before, on Kingdom Hearts Chain of Memories and The World Ends With You. The business is contract development for handhelds.

~ nearly equal ~

In 2017 the same engine went the other direction. Pictlogica Final Fantasy ≒, pronounced "nearly equal", arrived on the Nintendo 3DS eShop on 12 July, free with purchases inside it, carrying more than three hundred puzzles reworked from the phone version. Its puzzle layer was lifted straight out of Jupiter's own Picross e, which makes it a Picross game wearing Final Fantasy clothes that is not officially part of the Picross series.

When the phone game was condemned, Square Enix went out of its way to say the 3DS one was safe: no further content was planned for it, but it would continue to be distributed, so please be reassured. What finished it was Nintendo, closing 3DS eShop purchases at 09:00 on 28 March 2023. That was the last moment anyone could download the game or buy the items that skipped its unlock timers. Two of its thirty-two areas could only be opened with the phone version or with codes Square Enix hosted on a site that no longer carries them.

~ a long recharging period ~

The end was posted at 17:00 on 28 September 2018, and gem sales stopped in that same minute. What the notice did not contain is a reason. There is no revenue language and none of the usual wording about finding it difficult to provide a satisfactory service. Square Enix wrote instead that after five years the game had finished its role and was entering a long recharging period. The same notice apologized for the suddenness and promised a run of revived events and a fifth-anniversary celebration in November before the finale.

Note which anniversary they counted. The fifth birthday they marked was the store launch in November, not the 21 October date on their own product sheet. The servers stopped at 15:00 on 30 November 2018. Six hours later the homepage at jp.square-enix.com/p_ff had been replaced by a single refund notice bearing a Shinjuku street address and a date written in the Japanese imperial calendar as the first day of the twelfth month of Heisei 30. It has sat there unchanged ever since, and the first step it gives you is to open an app that neither store will hand over.

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~ leave a note ~

visitors before you have left these graveside notes. anonymous welcome.

other gaming: The Sims Social, Catan: World Explorers, GOA, Spicy Horse

also died in 2015-2019: ZCast, Linux Journal, Szánalmas.hu

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