
Final Fantasy Brave Exvius
» see finalfantasyexvius.com as it lived, on the wayback machine
~ the goodbye ~
Final Fantasy Brave Exvius launched in Japan on 22 October 2015, built by Alim and published by Square Enix. Alim had already made Brave Frontier, a pixel-art gacha RPG with a loyal following, and Brave Exvius was that engine wearing Final Fantasy's clothes. You walked a world map in sprite form and fought in a side-view battle line, with summons whose names you recognized and a cast assembled out of almost thirty years of Square's back catalog. It looked like a Super Nintendo game that had been fed every Final Fantasy at once, which was exactly the pitch.
It worked immediately. Five million downloads by January 2016, and a global English version in June of the same year. By October 2020 a Square Enix press release put the worldwide total at 45 million. Sensor Tower's estimates had it clearing roughly thirteen million dollars a month in spring 2018, which is an outside estimate and not a company number, but the shape is right. For several years this was one of the largest things Square Enix operated, and almost none of that was visible to anyone who thought of Final Fantasy as a console series.
The strangest part of its run was who it got to show up. In January 2017 Ariana Grande appeared in it as a playable character. In December 2018 Katy Perry did the same, announced at a fan event in Long Beach, arriving as "Popstar Katy" with an original song written for the game called "Immortal Flame." Both sit well outside what the genre usually means by a crossover. A gacha collaborating with another gacha is housekeeping; a gacha collaborating with a touring pop musician is a company deciding that its phone game is a venue.
Square Enix announced the global shutdown on 29 August 2024 and stopped selling paid Lapis the same day, with the service ending on 30 October 2024. The Japanese announcement came on 25 August 2025, billing stopped immediately, and the Japanese service ended at 12:00 on 31 October 2025. A year and a day separated the two, and the game died in the market it had been built for last.
~ the chronicle ~
| Born | 22 October 2015, Japan only, on iOS and Android |
|---|---|
| Peak | 45 million downloads worldwide, announced October 2020 |
| Killed | 31 October 2025 at 12:00 JST, after the global version ended on 30 October 2024 |
| Lifespan | 10 years and 9 days |
| Made by | Alim, published by Square Enix |
| Killed by | no published reason beyond a difficult decision |
~ which version mattered ~
The global version was the one English speakers played and the one that generated the Katy Perry headlines, and it died first. Everything the game did for its last year it did in Japanese, for a Japanese audience, with the English-language internet already treating it as a closed story. This is a common enough arrangement in mobile games and it reads oddly from the outside: a product's most-covered edition can be a branch office that gets shut before the main one.
It also makes the obituaries unreliable. Search for when Brave Exvius ended and the answer you get depends on which press noticed. There is a further trap in the name itself. War of the Visions: Final Fantasy Brave Exvius is a separate tactical game, built and run by gumi rather than Alim, with its own announcements and its own end dates in 2025 and 2026. Two products, one name, four shutdown dates, and the search results do not sort them for you.
~ what is still on the store ~
Square Enix did something at the end that is still unusual. Instead of pulling the app, it converted it. The Japanese listing stayed up and became a memorial build with no servers behind it and no gacha left to pull, but with the units and the Vision Cards still there to page through alongside the main story. It is an archive of a thing you used to spend money inside, and the App Store entry under Square Enix is live today with that build on it. The global listing got no such treatment. Ask Apple's catalog about the American app id and it returns zero results, which is how a deleted product reads from the outside.
The patch is the strange part. Version 11.1.2 went out on 27 November 2025, four weeks after the servers stopped answering, and the release notes say it fixes bugs in the memorial version. Somebody at Square Enix filed a ticket against a game that no longer existed, and the fix went through Apple's review to reach an app whose only remaining function is to let you look at what you bought. Preservation is usually something fans do after a company stops caring. Here the company did it, quietly and on a budget nobody will ever disclose, and then kept maintaining it.
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