Mobile ESPN
» see mobile.espn.com as it lived, on the wayback machine
~ the last words ~
mobile espn sits in the part of US mobile history i can read about but cannot personally remember. for some reason, the product was an espn-branded mvno phone that lived for around ten months in 2006, sold to americans who already had a sprint or verizon contract and were being asked to add a second phone exclusively for sports scores. by then, i was in ankara on turkcell with a nokia handset and my "sports scores" channel was either ntv spor on tv or a desktop browser tab on fanatik.com.tr. the espn phone was never going to be sold to me anyway.
the walt disney company had been planning an mvno effort since around 2003. honestly, the corporate logic was that disney owned espn and abc and could spin up two parallel mvnos (a sports phone for espn fans, a family phone for disney fans) on top of sprint's ev-do network and capture a slice of the wireless retail spend. by then, the espn-side product launched on november 25 2005 with a single sanyo flip phone built to a custom espn specification: a permanent espn live-scores screen, plus a clip player for highlight reels. the entry plan was $34.95 and climbed to $64.95 for 400 anytime minutes with unlimited nights and weekends.
to be honest, the demand was nowhere near projection. for some reason, the projection had assumed 240k subscribers in the first year and the actual number was fewer than 10k. honestly, the diagnosis at the time was that sports superfans were already loyal to their carriers and did not want a second handset, and the espn-app-on-the-existing-phone idea was the obvious alternative once smartphones got real. by then, espn president george bodenheimer was carrying the cost, with the combined mobile espn + disney mobile losses estimated at $135 million for fy2006. anyway, the service halted on september 28 2006 and the brand wound down through the end of the year. steve jobs reportedly called it "the dumbest fucking idea i have ever heard" at a conference, which by then was hard to argue with.
~ the record ~
| Born | November 25 2005 launch on Sprint EV-DO |
|---|---|
| Pricing | $34.95 for 100 minutes, $64.95 for 400 minutes unlimited nights |
| Subscribers projected | 240,000 in the first year |
| Subscribers achieved | fewer than 10,000 |
| Combined losses | around $135M with sibling Disney Mobile for FY2006 |
| Killed | September 28 2006 service halt, wound down through year-end |
| Lifespan | around 10 months of live service |
| Made by | The Walt Disney Company under ESPN president George Bodenheimer |
| Killed by | Disney could not get sports superfans to switch carriers for a single-brand phone |
~ what it was ~
for some reason, the technical execution was actually clean for the era: a custom sanyo handset with the espn ui baked into the home screen, live scores updated over the ev-do data channel, and a clip player that pulled short-form highlight video from the espn cdn. by then, the data backbone was sprint's. the espn integration on the device was the differentiated layer.
the price points were the part that did not work. honestly, $34.95 for 100 minutes was higher than the prepaid plans most cost-sensitive sports fans were already running on a separate carrier, and the $64.95 plan was priced against the high-end voice plans of the era without offering the additional minutes those plans included. anyway, the trade press at the time read the pricing as built for a customer who valued the espn integration enough to overpay for voice. that customer did not exist in volume.
~ the postmortem ~
for whatever reason, the september 28 2006 announcement that mobile espn would halt service came roughly nine months into the live operation. by then, the existing subscribers got migrated off the handsets and disney took a write-down on the inventory in the fy2006 corporate accounting. anyway, the disney mobile family side of the experiment kept running until december 31 2007 (a year past the espn shutdown) before getting closed under the same broader retreat from carrier mvno operations.
~ the inheritance ~
to be honest, the engineering team that built the espn ui on the sanyo handset eventually got reassigned to build the espn scorecenter app for the iphone after apple's app store opened in 2008. for some reason, the scorecenter app became the actual successful version of "espn delivers live scores to your phone" and is the direct descendant of the failed mvno effort. by then, the lesson disney took (own the app, do not own the carrier) was the lesson most brand mvnos eventually learned. anyway, the mobile espn handsets show up on ebay in 2026 for around $30 a unit, mostly bought as 2000s-era curio rather than for active use.
~ leave a rose ~
an anonymous tribute. one rose per visitor per day.
@}-->-- ... roses left here
~ leave a wreath ~
a rose fades by morning. a wreath stays on this grave for good, with your name on it.
from $1, paid once through stripe. it keeps the graveyard running: the hosting and the nightly digging. adopt it and the headstone reads "maintained in memory by" you. the groundskeeper plants new wreaths at the next tending, usually within a day.
» one email a week: new graves and the anniversaries of the dead. subscribe
other connectivity: SynOptics, OmniSky, AT&T WorldNet, Palm.net
also died in the 2000s: WonderSwan, Teoma, The Industry Standard
~ leave a note ~
visitors before you have left these graveside notes. anonymous welcome.