
LEGO Universe
» see legouniverse.com as it lived, on the wayback machine
~ the last words ~
by 2010 i was twenty-six and the mmos i was logging into still ran on private servers from the ultima online era. lego universe was a kid product i would never have signed up for. it shipped on october 26, 2010 with a monthly subscription, and it was for english-speaking nine to twelve year olds whose parents would pay for an mmo on top of buying the actual lego sets.
lego group developed it with netdevil out of louisville, colorado, and warner bros interactive handled the global retail distribution. the gameplay had four factions you could join and themed worlds you could travel between. you played as a lego minifigure fighting the maelstrom and its minions, and you could build custom creations on personal property plots. the budget had been growing since 2006, and the game was originally planned for 2009. it slipped twice.
by november 2011 the game had nearly two million registered players. the conversion rate from the free zone to paid subscription was not high enough. lego announced the shutdown on november 4, 2011 and the servers went dark on january 31, 2012. jesper vilstrup, vice president of lego universe, said in the announcement that the team had not been able to build a satisfactory revenue model in the target group. the actual problem was that an mmo with a monthly subscription is hard to sell to a household whose lego budget is already thirty dollars per set, and free realms next door was running the same demographic for nothing.
~ the record ~
| Born | 2010-10-26 (early access October 8) |
|---|---|
| Peak | ~2M registered players by November 2011 |
| Killed | 2012-01-31 |
| Lifespan | About 15 months |
| Made by | NetDevil for the Lego Group |
| Killed by | Subscription model versus a free competitor |
~ the early days ~
netdevil had been pitching the project to lego since 2006, and the build-out took four years. by the time it shipped, the engine had a custom physics layer for lego brick interactions, and the world had four launch zones with promised expansion. the early-access founders period started october 8, 2010 and pushed the public launch to october 26. the first few months of subscription numbers looked encouraging enough that lego began localizing the client into more languages.
~ the fall ~
the cracks showed in subscription retention. parents who paid for one month did not always come back for the second, and the kids who stayed wanted brick-building tools more than the combat-and-faction mmo wrapper around them. free realms next door was free. the lego brand alone was not enough to bridge the gap between zero and the monthly fee, and by mid-2011 the active subscriber base had stopped growing.
~ the legacy ~
lego universe shut down on january 31, 2012. the assets and codebase sat dormant inside lego group until late 2014, when the darkflame universe project began reverse-engineering the protocol from packet captures. lego refused to release the source. in december 2021 the darkflame universe team went open source after years of negotiation that did not produce an official sanction, and a small fan-run revival has been operating since.
after lego universe, the lego group's next online effort was lego minifigures online in 2015, which lasted about eighteen months before its own shutdown in 2016. lego has not attempted a subscription mmo since. the brick-building energy moved into roblox and minecraft, both of which solved the kid-mmo monetization problem by not charging a monthly fee in the first place.
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other gaming: Rainbow Arts, Gottlieb, Destiny of Spirits, The Idolmaster Cinderella Girls
also died in 2010-2014: Vlingo, Digg (the original), Vivaty
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