Fight League

2017 - 2020
dead asia
mixi shipped this one into six countries and territories at once in june 2017, which is more confidence than most japanese phone games get on day one. it ran two years and nine months and spent the back half of that being rescued. it got an anime in february 2019 and a transfusion of monster strike characters from mixi's own much larger hit that august. neither worked. the game it borrowed from is still running.

~ the last words ~

Fight League launched on 22 June 2017 into Japan, South Korea, Taiwan, Hong Kong, Macau and Canada. Five of those make immediate sense for a Japanese phone game. The sixth is Canada, and nobody at mixi ever explained it in a press release, though the usual reason a publisher picks one Western market is that it is a cheap place to test the servers and the store listing before deciding whether a wider launch is worth paying for.

The game itself was a board-battler on twelve squares. You built a team of fighters and placed them, and the tactical interest came from position rather than from reflexes, which the second tagline eventually said out loud: 知が騒ぐ, roughly, your wits get restless. The first tagline had been BE THE BEST TOGETHER, and the original design leaned hard on two-player co-op, with a launch campaign that had GACKT and HIKAKIN publicly auditioning for partners.

mixi announced the end on 17 December 2019. The game closed on 31 March 2020 at 11:59 in the morning, one minute short of noon. That is a longer runway than most dying phone games get, about three and a half months, and mixi never gave a public reason for it.

~ the record ~

Born22 June 2017, across six countries and territories
PeakAnime adaptation in February 2019, distributed to five territories
Killed31 March 2020 at 11:59 in the morning
Lifespan2 years, 9 months
Made bymixi, under its XFLAG studio label
Killed byAnnounced 17 December 2019

~ the overseas build ~

The Amazon Appstore version died first, on 6 June 2019, about ten months before the rest. Details like that only surface in a Japanese trade-press roundup of the week's shutdowns, filed between two games nobody remembers either. None of the six territories was Turkey, which in 2017 was ordinary: a Japanese publisher testing the West picked an English-speaking market where Apple and Google billing was already solved, and Turkey has never fit that description.

~ the anime ~

In November 2018 mixi announced that Fight League was getting an anime, with TeddyLoid producing the sound. The first episode premiered in Japan on 7 February 2019 and the series went out to five countries and territories, and the original soundtrack went on sale as a download a week later.

This is a recognizable move. A phone game eighteen months old that is not growing gets an anime, because an anime is a marketing spend that looks like a content expansion and can be booked as franchise development. Three weeks after the premiere, on 1 March 2019, the game shipped what mixi called a large-scale renewal. Both things happened in the same quarter, and neither of them changed the trajectory.

~ the crossover ~

On 15 August 2019 Monster Strike arrived in Fight League as a new brand, thirteen fighters at once, Lucifer included. Monster Strike is mixi's enormous hit, the game that made the company a games company, and lending its characters to a struggling sibling is the strongest card a publisher holds short of shutting the sibling down.

They played it in August and announced the shutdown in December. Four months is roughly how long it takes to see whether a crossover has moved the needle, so the sequence reads as a test that returned a negative result. Monster Strike is still running today, years after the game it was sent in to rescue stopped accepting logins.

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other gaming: Deka☆Musu, Fury, Project Spark, PlayNET

also died in the 2020s: Samsung XR, Tencent Weibo, Anime on Demand

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