
Club Penguin Island
» see clubpenguinisland.com as it lived, on the wayback machine
~ the obituary ~
Club Penguin Island was made for nine year olds and released in 2017, when i was thirty-three. there is no version of my internet that runs anywhere near it, so this one is written entirely from the outside. it is worth a headstone anyway, because what happened here is a specific kind of corporate mistake that keeps happening to products people love, and you do not need to have owned a penguin to recognize the shape of it.
the original Club Penguin came out in 2005, Disney bought it two years later, and by the middle of the 2010s it was a Flash game with a decade of accumulated affection in it and a technology underneath that was visibly running out of road. Disney's answer was a full replacement: a new game built in Unity for phones, with the old world switched off behind it. Island launched on 29 march 2017 and the servers of the thing it replaced went quiet the same week.
the reasoning was not stupid. Flash was dying on a published schedule, children had moved onto phones and tablets, and a rebuild was going to be necessary sooner or later. what the plan did not account for is that the audience did not experience this as a migration. they experienced it as being evicted from a room they knew and shown a smaller room with a subscription attached, and children are not diplomatic about that sort of thing.
~ the case file ~
| Born | 29 march 2017 on ios and android, the same week the original was switched off |
|---|---|
| Peak | spring 2017, inheriting the audience of a twelve year old virtual world |
| Killed | 20 december 2018, servers off at ten in the morning pacific time |
| Lifespan | twenty-one months |
| Made by | disney canada, in kelowna, british columbia |
| Killed by | disney, citing global competition and the need to cut costs |
~ the slide ~
the launch reviews were mixed and the reaction from the people who had actually lived in the old game was worse. Island was missing large parts of what the original had piled up over twelve years, and the version of it that finally started drawing praise, in november 2017, arrived eight months after the audience had made up its mind. a big update that adds the features everyone asked for is a good sign in a healthy game and an obituary in a dying one.
it also had a competitor nobody at Disney could sue their way past cleanly: its own predecessor. unofficial servers running fan reconstructions of the original Flash game absorbed a lot of the players Disney had just moved out, for free, with all the old rooms in place. losing a market to a pirated copy of your discontinued product is a hard thing to fix with a content update.
~ what really happened ~
Disney announced the shutdown on 27 september 2018. the app came off the stores on 20 november and the servers went off at ten in the morning pacific time on 20 december, with an offline mode switched on the following day so the game did not simply refuse to open. the whole Club Penguin operation in Kelowna, British Columbia was laid off, and the letter from HR named global competition and cost reduction, which is the standard wording for a decision made a long way from the building.
~ the funny part ~
the team had been given the go-ahead for two more years of work about three weeks before they were told the game was closing and their jobs were gone. those two facts sat side by side in the reporting at the time and nobody bothered to reconcile them. that gap, three weeks between a green light and a shutdown, tells you more about how a large company decides things than any statement it issued afterwards.
~ what replaced it ~
Club Penguin Island lasted twenty-one months. the thing it was built to replace had run for twelve years, and today it is the original everyone remembers while the sequel is a footnote most people have to be reminded existed. the fan servers running the old game outlived both. if there is a lesson in it, it is that you cannot use a shutdown as a marketing funnel, because the audience you are trying to move is the same audience you just took something from, and they get to notice.
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other kids: Starbright World, Cartoonnetwork.com, Cookie Jar TV, DK Find Out!
also died in 2015-2019: Daisuki, Skype Lite, WooYun
~ leave a note ~
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