
BLUE PROTOCOL
» see blue-protocol.com as it lived, on the wayback machine
~ the obituary ~
The version of BLUE PROTOCOL built for my side of the world was canceled before it opened. Amazon Games held the Western publishing rights and had been running toward a release when Bandai Namco ended the whole program, so outside Japan this game survives only as a closed beta and a wishlist entry that quietly stopped meaning anything. That is a strange way to miss a product. There was never a moment when I could have played it and declined.
In Japan it was real and it was expensive. BLUE PROTOCOL came from PROJECT SKY BLUE, a joint team drawn from Bandai Namco Online and Bandai Namco Studios, and it was an original property rather than a license, which for a Japanese publisher of that size is the rarer and riskier bet. The pitch was an action RPG that looked like a cel-shaded anime film and played in real time, aimed at the proposition that Japan could still ship a domestic PC MMO at international quality. It launched on 14 June 2023 and added PS5 and Xbox Series X|S versions that December.
Bandai Namco Online updated the official site on 28 August 2024 to announce the end. Service stopped on 18 January 2025, a Saturday, nineteen months and four days after it started. The reason given in the company's own notice amounted to an admission that it could not deliver a service that would satisfy everyone, which is the politest possible phrasing of a revenue problem.
~ the case file ~
| Born | 14 June 2023, on PC in Japan |
|---|---|
| Peak | launch summer 2023, with PS5 and Xbox versions that December |
| Killed | 18 January 2025 |
| Lifespan | 1 year 7 months |
| Made by | Bandai Namco Online and Bandai Namco Studios |
| Killed by | Bandai Namco, which canceled the Amazon-published Western build too |
~ the two deaths ~
This game gets miscounted, and rip.so had it wrong internally before this grave was written. The confusion comes from the two endings arriving in one press cycle. Amazon's Western edition was canceled in development, having never launched commercially, and a product that never shipped is usually outside what a graveyard records. The Japanese game is a separate matter entirely: it launched, it sold, it ran for over a year and a half with paying players, and then it closed.
Both facts were announced in late August 2024 and most English coverage compressed them into a single headline about a game being canceled. The compression is understandable and it buries the thing that matters, which is that a paying Japanese playerbase had a game taken away from it, with their purchases inside it, on a specific Saturday.
Afterward the game came off Steam, which is the modern tell. A delisting makes the shutdown retroactive in a way that server closure alone does not, because it removes the evidence that the product was ever for sale.
Then the IP kept walking without it. Bandai Namco licensed the world of Regnas to Bokura, a Tencent subsidiary in Shanghai that had already worked with PROJECT SKY BLUE on a mobile spin-off, and a number of the original developers went across. The result shipped in 2025 as Blue Protocol: Star Resonance, free to play, with a new story and rebuilt systems. Bandai Namco has said it is not involved beyond the license.
So a search for this game on Steam today returns something that is alive, which is why the grave needs saying plainly: the thing that died on 18 January 2025 was the Japanese service built by Bandai Namco, and the thing wearing the name now was made by other people in another country.
~ a thousand signatures ~
Between the announcement and the closure, players organized a petition asking Bandai Namco to keep the service running. It passed a thousand signatures. It did not work, and nothing in the history of this genre suggests it was ever going to, but the attempt deserves the record, because a thousand people signing a document is a thousand people stating in public that they considered the thing worth keeping.
What that petition was actually asking for is the awkward question underneath every MMO shutdown. The players wanted the world to stay open. The company was being asked to run a loss indefinitely on behalf of people who had already demonstrated, in aggregate, that they would not pay enough to keep it open. Both positions are entirely reasonable and they cannot both be satisfied, and that is the standing arrangement everyone agrees to the moment they log in to a game they do not own.
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other gaming: Spil Games, Ion Storm, Futurama: Worlds of Tomorrow, ngmoco
also died in the 2020s: Spil Games, Chtyvo, Relevo
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