51.com

2005 - 2016
dead asia
51.com ran as china's second-tier-city social network out of hangzhou from 2005, founded by pang shengdong on a photos and blogs stack with a games layer on top. peak claims passed 178 million registered users around 2010, then wechat and qzone took the smartphone era. by 2016 the active user base was effectively gone. the domain still resolves but no one lives there.

~ the eulogy ~

51.com never reached turkey at meaningful scale. it was a chinese-language product for second-tier and third-tier city users, run out of hangzhou from 2005, in a slice of the internet that did not show up in english-language press until renren went public in 2011 and the western tech blogs started reading about chinese social. from ankara on ttnet broadband, the chinese social graph was a story i read about. not one i logged into.

pang shengdong founded 51.com in august of 2005 on a stack that mixed user profiles with photo hosting and a casual-games layer. the timing landed the product right as chinese internet penetration was expanding past the coastal first-tier cities into the rest of the country. anyway, the people who logged in were not shanghai office workers, that crowd ended up on kaixin001 a few years later. they were migrant factory workers, retail workers, internet-cafe regulars from cities like changsha and zhengzhou and hefei.

in those days the product was always somewhere between a social network and a small-stakes gambling lobby. you uploaded photos and wrote a blog post. the embedded games gave points if you played long enough, and some of the games used virtual currency that felt close enough to real money. by 2008 the giant network had taken a stake and the gaming surface was the actual product (or whatever it was called).

peak user count crossed around 178 million in 2010. anyway, that was the year 51.com listed as one of china's top four social networks alongside renren and kaixin001 and qzone. then wechat launched in january of 2011 and the chinese social graph started moving to mobile messaging. by 2014 the active base was thinning. by 2016 it was effectively gone.

~ the dossier ~

BornAugust 2005 in Hangzhou, founded by Pang Shengdong
Peakaround 178 million registered users in 2010, dominant in 2nd and 3rd tier Chinese cities
Killedaround 2016, after the smartphone shift to WeChat and Qzone
Lifespanabout 11 years
Made byPang Shengdong's Hangzhou team; Giant Network took an investment stake in 2008
Killed byWeChat absorbing the chinese social-graph attention, Qzone holding the teen base

~ how it landed ~

the regional split is the thing that made 51.com weird. renren had the university student base. kaixin001 owned the urban office worker. qzone held the teenagers. 51.com had everybody who did not fit those buckets, which in a country with around 400 million internet users by 2010 was a very large group of people. anyway, the english-language tech press during that era spent more time covering renren than 51.com because renren had the english-readable cao and the higher-prestige user base.

in those days the gambling-adjacent games were probably the strongest pull. for whatever reason, the 51.com mahjong and card-game tables ran with virtual currency that some users were buying with real yuan and trading off-platform. the platform did not run a casino directly but the gray area was wide enough that the police shut down server clusters more than once. that was part of why the user base skewed toward people who already lived in the gray-economy edges of chinese urban life.

~ the decline ~

the wechat launch in january of 2011 was the inflection point for the whole chinese pc-web social-network era. by then the user attention that had been on 51.com or renren or kaixin001 during pc-broadband hours moved to a mobile chat product that ran on the phone all day. by 2014 51.com was no longer in the top tier of chinese social. by 2016 the active user base was gone (close enough).

the domain still resolves in 2026. there is content cached and there are pages that load. but the user base that made 51.com china's everyman social network in 2010 has been somewhere else for almost a decade. qq still holds the older messaging weight, wechat owns everything current. that took the user attention 51.com used to hold.

~ leave a rose ~

an anonymous tribute. one rose per visitor per day.

@}-->-- ... roses left here

~ leave a wreath ~

a rose fades by morning. a wreath stays on this grave for good, with your name on it.

paid once through stripe. payments are handled by OÜ Lakeview, the small company that keeps rip.so running. the money pays for the hosting and the nightly digging. adopt it and the headstone reads "maintained in memory by" you. the groundskeeper plants new wreaths at the next tending, usually within a day.

» one email a week: new graves and the anniversaries of the dead. subscribe

~ leave a note ~

visitors before you have left these graveside notes. anonymous welcome.

other social networks: Diaspora, Ameba Now, Pownce, Vine

also died in 2015-2019: Space Heroes Universe!, Google Wallet (2011), Battlestar Galactica Online

« previous  ·  random  ·  next »