
Virtual Magic Kingdom
» see vmk.com as it lived, on the wayback machine
~ the goodbye ~
VMK was the kind of thing american tweens with a disneyland annual pass ended up inside of. i was 21 in 2005, a CS undergrad in ankara on a ttnet adsl connection, and the disneyland-50th-anniversary promo did not reach me through any channel. the demographic was 8-to-14. the cultural anchor was a US theme park i had never been to. the marketing ran through the disney channel and in-park kiosks rather than the open web. it sat outside my orbit by every coordinate.
the game launched in beta on 23 may '05 as part of disney's 'happiest celebration on earth' campaign for disneyland's 50th anniversary. walt disney parks and resorts online built it together with sulake, the finnish company behind habbo hotel. the engine and the chat system were habbo's, recoated in disney park art. tomorrowland looked like tomorrowland. adventureland looked like adventureland. you walked your avatar between themed lands and rode a few attraction-inspired minigames.
the in-game currency was 'credits'. you earned them by playing minigames or by talking to virtual disney characters. you could also buy credits at the actual park, which is the part where the game wired back into the theme-park business. cards sold at disneyland came with codes that unlocked items in VMK. it was a marketing channel that ran in both directions, a promo for the park that also depended on park visits to feel complete.
~ the chronicle ~
| Born | 23 May 2005 (public beta opened) |
|---|---|
| Built for | the 50th anniversary of Disneyland |
| Made by | Walt Disney Parks and Resorts Online with Sulake (Habbo Hotel) |
| Killed | 21 May 2008, 1:00 AM EST |
| Lifespan | almost exactly 3 years |
| Killed by | Disney, against a 20,000-signature fan petition |
| Replacement | MyVMK, a fan-built recreation |
~ the day it died ~
VMK closed on 21 may '08 at 1:00 AM eastern. that was three years and two days after the beta launched. disney had said from the start that the game was a limited-time promotion tied to the 50th anniversary campaign, but the actual closure surprised the active community because the game had built a population well beyond what any promo MMO was supposed to.
fans tried to negotiate a reprieve. a petition gathered roughly 20,000 signatures. a small group attempted a protest at disneyland's front gate, where about a dozen people showed up on the day. disney declined to extend. the servers came down on the announced timestamp.
~ what got buried with it ~
the rooms were the part that fans missed most. VMK let you decorate a small private room with the virtual items you had collected, and the rooms doubled as a record of how long you had been playing. when the servers came down the rooms went with them. screenshots were the only thing that survived for anyone who had not exported their inventory in advance.
a fan-built recreation called MyVMK launched in 2012 and has been running quietly since. it reimplements the original rooms and the original minigames with the original chat layered back in. disney has tolerated it for over a decade, which in disney-IP terms is the highest form of acknowledgement. the official VMK is dead. an unofficial one runs anyway.
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other gaming: Perpetual Entertainment, Compile, Dragon's Prophet, MapleStory 2
also died in the 2000s: Linspire, LaserDisc, Perpetual Entertainment
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