Schoolgirl Strikers

2014 - 2025
dead asia
one app ran for eleven years and five months under two different names, and nobody ever had to download it twice: in may 2018 square enix updated スクールガールストライカーズ into its own sequel and every save came along for free. the online service stopped at 15:00 on 29 september 2025. four minutes later that same store listing became an offline version with every costume unlocked. the notice attached to it says square enix does not promise to keep distributing it.

~ the obit ~

Square Enix closed Schoolgirl Strikers at 15:00 on 29 September 2025, eleven years and five months after it went up on the Japanese App Store. The announcement had come on 27 June, ninety-four days earlier, and it apologized for the suddenness. The date never moved.

The game put you in charge of a unit called Fifth Force at a private girls' school, fighting monsters that ordinary people could not see. Square Enix both built and published it, with no outside studio credited on any first-party page. It ran to thirty-six playable members by the end. It passed five million downloads in September 2018, and that is the last audience number anybody published about it, seven years before it closed.

A thing worth getting right about the ending: the app stayed exactly where it was. The listing that had been the live game became the listing for an offline build, at the same identifier and in the same place in your purchase history. On 14 October, a fortnight after the servers stopped, the website moved off schoolgirlstrikers.jp onto a folder of Square Enix's corporate domain, which was the only part of the shutdown that looked like a normal disposal.

~ the rap sheet ~

Born10 April 2014 on iOS, with Android following on 8 May
Peak5 million downloads by September 2018, the last figure ever published
Killed29 September 2025, 15:00 JST
Lifespan11 years, 5 months
Made bySquare Enix, in house
Killed byend of service

~ the sequel that was an update ~

On 9 April 2018 Square Enix announced that Schoolgirl Strikers would be reborn as Schoolgirl Strikers 2, and the mechanism was the unusual part. There was no second app and no transfer process. The existing app simply updated into the sequel on 8 May, with the notice promising that no migration work of any kind was required and that all data would carry over as it stood. Your level and your whole costume drawer stayed exactly where they were.

This is why the thing has one App Store track ID across eleven years, 808687272, whose release date still reads April 2014 while its name reads Schoolgirl Strikers 2. The sequel is the same file, grown. It is also the exact inverse of what happened in 2025, when the offline build carried nothing over at all, and Square Enix said so plainly in the notice.

~ the costume count ~

In November 2018 Guinness World Records certified the game for the most unique 3D costumes in a mobile game. The figure was 1,177, counted across everything that had appeared between the launch in April 2014 and October 2018. Square Enix sat on the award for seven months before announcing it in June 2019, with the chief executive giving the acceptance comment and the game's second producer handling the follow-up interview.

Square Enix filed the game itself under a genre it had coined for the occasion: ラノベスタイルRPG, light novel style RPG. That label assumes you already know what a light novel looks like on a shelf and what reading one feels like. The game shipped in one country and one language for its entire eleven years, so the assumption never once had to be explained to anybody.

~ four minutes later ~

The online service stopped at 15:00 on 29 September 2025. The offline version went live at 15:04, and I can show you the timestamp rather than quote it secondhand: the App Store record for the app gives a current-version release of 2025-09-29T06:04:26Z, which is four minutes and twenty-six seconds past three in the afternoon in Tokyo.

It is a serious piece of work. Four to five gigabytes on the device. Everything is unlocked except the collaboration content, which Square Enix could not keep because it never owned it. That means the entire costume drawer, and every memory card with its battle animations still intact. The whole story is in there too, side scenarios and the ending included, along with the photo mode and the room you decorated.

What came out is everything that needed another person or another server. The gacha and the shop are gone, and so is every recurring event. Team formation still works but the numbers attached to it do not, since nothing remains to fight that would care about your stats. It is the game with its economy removed and its wardrobe left open.

~ the preservation clause ~

The offline notice carries a sentence that most people would skim: the offline version is not a promise of permanent distribution or user support. That is not boilerplate. Square Enix had made the same arrangement once before and it has already failed.

Twinkle Melodies was the rhythm game spin-off, a separate app, live from 31 August 2017 to one in the afternoon on 13 September 2018. At the closing maintenance it shipped a preservation edition unlocking every song except the collaboration tracks, which is the identical shape of what Schoolgirl Strikers did seven years later. Its App Store listing returns nothing today. The lookup gives zero results, and a store that holds no record of an app is a store you cannot reinstall it from. Schoolgirl Strikers is still downloadable as I write this, twelve months and three weeks after it died. Twinkle Melodies was alive for twelve months and two weeks. The preservation has now outlasted the thing whose disappearance made the warning necessary, by about nine days.

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other gaming: World of Speed, Wonder Flick, Attic Entertainment Software, Scrabulous

also died in the 2020s: Meta Spark, Microsoft Tellme, DwarfHeim

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