
Mirage: Arcane Warfare
~ the goodbye ~
a european privacy regulation took a canadian video game off sale in may 2018. that sentence is the entire cause of death for mirage: arcane warfare, and it is stranger than anything that happened while the game was alive.
torn banner studios, out of toronto, had made chivalry: medieval warfare in 2012 and sold a lot of it. chivalry was first person melee, which sounds simple and is not: swings have arcs you steer with the mouse, and two competent players circling each other look like an argument rather than a fight. mirage took that system, moved it into a setting drawn from persian myth, and gave six classes access to magic on top of the steel.
it launched on windows on 23 may 2017. reviewers agreed the combat worked. pc gamer's reviewer liked the systems and would not recommend the game, for the only reason that matters in a multiplayer-only release: there was nobody in it. pc powerplay reached the same verdict from the other direction, praising the character design before landing on the same empty lobby.
i have no standing here. the last multiplayer game i put real hours into was counter-strike in an internet cafe in turkey in the early 2000s, and by 2017 i was thirty three and reading about pc releases rather than buying them. mirage is a grave i am writing from outside the window. what pulled me to it is the way it ended, which has nothing to do with games at all.
~ the chronicle ~
| Born | 23 May 2017, on Windows |
|---|---|
| Peak | mixed reviews and empty servers inside four months |
| Killed | 31 May 2018 |
| Lifespan | one year and eight days |
| Made by | Torn Banner Studios, Toronto |
| Killed by | GDPR arriving on 25 May 2018 |
~ the decline ~
by september 2017 torn banner admitted publicly that launch sales had been poor. the response was a promotion that gave the game away free for a limited window, with players keeping what they claimed, followed by a permanent price cut. this is the standard emergency procedure for a multiplayer game with an attendance problem, and it works occasionally.
it did not work here. the studio kept shipping free content after launch, adding bots so you had something to fight when the servers were empty, and new maps after that. adding ai opponents to a competitive multiplayer game is a confession dressed as an update. the population never recovered, and a melee game with nobody in it is not a lesser experience, it is no experience.
~ the day it died ~
on 23 may 2018 torn banner announced that mirage was being removed from sale immediately and the official servers would be shut on the 31st. the reason given was the general data protection regulation, which came into force across the european union on 25 may 2018.
gdpr is not a games law. it governs what you may hold about a person and what you must do when they ask you to hand it over or delete it, and complying means auditing every place a user record touches your systems. for a live service with a large paying population that is a project you fund. for a game with almost no players and no revenue it is an engineering bill against nothing, so the cheaper answer is to stop being a data controller entirely. that is what happened here.
~ the inheritance ~
players could still host their own public or private servers after the official ones went dark, which is the small mercy of a game built in an era when dedicated server binaries still shipped. the game itself stayed unbuyable, and a delisted multiplayer title with a community-run server list is a museum with volunteer staff.
what mirage is remembered for now is being the first widely reported casualty of gdpr rather than anything it did with a sword. the law was written to give people control over their own records and it did that. it also drew a line under which a small live service is not worth keeping alive, and mirage sat just below the line on the week the line was drawn. torn banner went back to the thing that worked and shipped chivalry 2 in 2021.
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other gaming: Datasoft, Smash World Tour, Playfish, Blizzard North
also died in 2015-2019: QQ Xuanfeng, In.com, Presto
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