Loki Entertainment

1998 - 2002
dead us
loki was a lawyer's idea: buy the linux rights to windows games and ship them in boxes. scott draeker started it in november 1998 in tustin, california, and over three years it put around twenty commercial titles on linux, starting with civilization: call to power and finishing with postal plus. the ports were good and the market was not there. it filed chapter 11 on 3 august 2001 and closed on 31 january 2002, after laying off nearly everyone earlier that month. the libraries it paid for, sdl and openal, are still in shipping software a quarter century later.

~ the goodbye ~

Loki was american at the retail layer. Its whole model was a shrink-wrapped box on a shelf, and there was no shelf in Turkey in 2000 with Linux games on it, or any shelf anywhere outside a handful of countries. The code got here anyway, which is the odd thing about this company. Almost nobody bought its products. Almost everybody ended up running its libraries.

Scott Draeker was a software licensing attorney who ran into Linux through the paperwork and decided the platform's problem was that you could not buy anything for it. He founded Loki on 9 november 1998 in Tustin, California. The model was simple enough to explain in a sentence: license the Linux rights to a game that already existed on Windows, do the port properly, sell it in a box at retail with a manual and a CD. Civilization: Call to Power hit stores in may 1999.

Over the next two and a half years it shipped somewhere around twenty titles, some of them on architectures nobody was publishing for. There were builds for x86, PowerPC, Alpha and SPARC. If you had a DEC Alpha under your desk in 1999 there was exactly one company on earth that would sell you Quake III Arena for it.

The thing i actually inherited from Loki was never a game. It was the toolchain underneath, which by the time i was a working engineer had spread far enough that its origin story had come loose from it entirely.

~ the chronicle ~

Born9 November 1998, Tustin, California
Peakaround twenty commercial Linux ports between 1999 and 2001
Killed31 January 2002
Lifespanthree years and three months
Made byScott Draeker
Killed bythe economics of porting somebody else's game to a small platform

~ what they actually shipped ~

Civilization: Call to Power, Myth II: Soulblighter, Railroad Tycoon II, Heroes of Might and Magic III, Quake III Arena, Unreal Tournament, SimCity 3000 Unlimited, Descent 3, Sid Meier's Alpha Centauri, Tribes 2, Heretic II, Heavy Gear II, Rune, Eric's Ultimate Solitaire, Kohan, and Postal Plus last of all. Not a bad catalog for a company that never had more than a couple of dozen people.

Alongside the games came the part that mattered more. Loki hired Sam Lantinga, who had written Simple DirectMedia Layer, and paid him to keep developing it while the ports went out the door. Loki also started OpenAL, the cross-platform audio library that Creative and Apple later took over. And it wrote loki_setup, a graphical installer, at a time when installing anything on Linux meant a tarball and a README with a bad mood.

~ the decline ~

Draeker's own diagnosis afterward was that porting was the mistake, not the market. A ported game is always late and always second, so the platform stays permanently downstream of the one the game was written for. His comparison was Mac gaming, which had the same shape and the same ceiling. His line about it was that if Diablo had shipped on Linux six months before Windows, the desktop numbers would look different, and he is probably right and it was never going to happen.

By 2001 the company was down to about ten people. Chapter 11 went in on 3 august 2001 with the US Bankruptcy Court for the Central District of California, listing assets under 50,000 dollars against debts somewhere between one and ten million. Draeker said afterward that the monthly sales at the time of filing gave them every reason to think a reorganization would work. Then the holiday quarter came in far below where it needed to be, and each month after that dug the hole deeper.

~ what got buried with it ~

Most of the staff went in january 2002 and the company shut on the thirty-first. The boxed Linux game as a retail category went with it and did not come back in that form.

SDL did not die. It became the layer an enormous amount of software uses to talk to a screen and a gamepad, well beyond games, and it is still maintained and still shipping in 2026. OpenAL went the same route through Creative and the open source reimplementations. Ryan Gordon kept doing Linux ports on his own for the next two decades. Mike Phillips started Linux Game Publishing to keep the boxed model alive, and it lasted longer than it had any right to before running into the same wall.

The actual answer arrived sixteen years after Loki closed, and it was not porting. Valve shipped Proton in 2018 and simply ran the Windows binary. Loki spent three years proving that the hard, correct, respectful version of the job does not pay for itself, and the industry eventually took the shortcut instead.

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other gaming: Thalion Software, Telltale Games, Civilization World, Supervive

also died in the 2000s: Liberate Technologies, Marimba (Castanet), Epidemic Marketing

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