Innerprise Software

1989 - 1992
dead us
paul lombardi left discovery software in 1989 and started a publisher in baltimore that lasted three years. innerprise put out battle squadron, one of the amiga shmups people still argue about, then spent 1990 and 1991 porting its own catalog to the sega genesis as the amiga market thinned underneath it. nobody has written down why it stopped.

~ the obituary ~

Innerprise Software was founded in 1989 in Baltimore by Paul Lombardi, who had come out of Discovery Software, together with the Danish programmer Torben B. Larsen. It published for the Amiga, and later for the Sega Genesis, across North America and Europe. It was finished by 1992.

Three years was short even for that era, and the catalog is what keeps the name in circulation. Its first year produced Nightdawn and Persian Gulf Inferno, and then the one that mattered: Battle Squadron, Larsen's vertically scrolling shooter, which Amiga owners still bring up when the argument turns to what the machine could really do with hardware scrolling and a decent sound chip.

The rest of the list reads like a publisher working out that its platform was shrinking. Three more Amiga titles in 1990, among them Plague and Cyberblast, alongside a North American release of Turrican, the Factor 5 game that Rainbow Arts had put out in Europe. Then Battle Squadron again, ported to the Sega Genesis. Then Ms. Pac-Man and Sword of Sodan on the Genesis in 1991, and one more Amiga printing of Battle Squadron for Europe.

~ the case file ~

Born1989 in Baltimore, Maryland
PeakBattle Squadron on Amiga, 1989
Killed1992
Lifespan3 years
Made byPaul Lombardi and Torben B. Larsen
Killed byThe Amiga market it was built on

~ battle squadron ~

Battle Squadron is the reason the name survives. It offered two-player simultaneous play and an engine that kept a great deal moving on screen without the Amiga coming apart, which in 1989 was most of the argument for owning one. Innerprise published it in North America while European distribution went elsewhere, which is why its credits are a mess depending on which box you are holding.

The Amiga was a machine I knew by reputation rather than by use. In Turkey the home computer conversation ran through the Commodore 64 and then jumped to PC clones, and an Amiga was the thing somebody's better-off cousin had. An American publisher putting Danish shooters on it for a North American audience sat two steps further away again.

~ the genesis detour ~

Porting your own best game to somebody else's console is a reasonable move when your platform is contracting, and Innerprise did it twice. Battle Squadron arrived on the Genesis in 1990, Sword of Sodan and Ms. Pac-Man followed in 1991. These were conversions rather than new work, which is what a small publisher does when it is buying time.

Time ran out anyway. The company stops appearing in 1992, and this is the part where a grave usually gets a bankruptcy docket or a trade-press notice. Innerprise has neither. No source gives a month, and none gives a cause.

~ three years ~

What is left is the output: eleven releases across three calendar years, one of which people still play. Larsen kept Battle Squadron alive long after Innerprise stopped existing, and his own site is still one of the references the encyclopedias lean on for the company's founding.

The 1992 date here comes from the encyclopedias and from MobyGames, which agree with each other and cite nothing underneath. That is the honest state of the record, so this page carries the year and no more precision than that.

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other gaming: Warhammer 40,000: Regicide, Typhoon Studios, Elixir Studios, JAMDAT Mobile

also died in the 1990s: Daisy Systems, Apple Cyberdog, W3 Catalog

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