Powerful Pro Baseball: Eikan Nine Crossroad
» see konami.com/pawa/eikan_crossroad as it lived, on the wayback machine
~ the eulogy ~
Inside Konami's long-running Powerful Pro Baseball games there is a mode called 栄冠ナイン, and a lot of people buy the games for it rather than for the baseball. You take over a weak high school's team and manage it across years, setting the practice schedule and making the calls during games, but also looking after the students themselves through school events and career advice. Your players graduate after three years and a new intake arrives, so the real game is keeping a program strong across generations of boys who keep leaving. The target is Koshien, the national high school tournament.
Konami announced on 3 August 2023 that it was taking the mode out of the box and shipping it as its own free-to-play app, which it described as the series' first cross-platform title. The marketing called 栄冠ナイン the number one most popular mode in the home console series, with a footnote citing per-mode user counts from the 2022 entry. That footnote is the whole business case. Somebody at Konami had a spreadsheet showing which part of the game people actually opened.
It launched on phones on 20 September 2023 with a scholarship scouting system and a growth board that the console mode did not have. It also let you put a trained team up against other players'. The console builds followed on 17 July 2024 for Switch and PlayStation 4, both free to download with item billing, so nobody ever paid up front for any version of it.
~ the dossier ~
| Born | 20 September 2023 on iOS and Android |
|---|---|
| Peak | Built from the mode Konami called the most played in its console baseball series |
| Killed | 17 March 2026 at 12:59 Japan time |
| Lifespan | Just under two and a half years |
| Made by | Konami Digital Entertainment |
| Killed by | Konami, giving 諸般の事情 as the reason |
~ 9:59 on a Wednesday ~
On 6 June 2025 the official account posted a notice headed 【重要】一部プラットフォームでのサービス終了について, an important notice about the end of service on some platforms. Sixteen months after the console versions shipped, Konami was switching two of its four platforms off and keeping the other two. The text gave 諸般の事情 as the cause and a time to the minute: 9:59 on Wednesday 12 November 2025.
Switch players got an exit. The notice explains that by performing a データ連携, a data link, a Switch save could continue on the mobile version with the same progress. PlayStation 4 owners are not mentioned in that sentence, and no equivalent path was offered to them. Nothing in the coverage suggests an offline mode survived on either console, so a PS4 player's school simply stopped existing one minute before ten on a Wednesday morning.
The same minute killed something else. The app could feed a trained team, along with up to seventy individual players, into the retail Pawapuro 2024-2025 on the matching platform, and Konami's tie-in page records that the link function ended at 9:59 on 12 November too. The pitch for the whole product had been that it connected to the real games. That was the first feature to go.
~ the december notice ~
The phone version lasted another four months. Konami announced its closure at 16:00 on 22 December 2025 and stopped selling paid パワダイヤ at the same moment, so the announcement and the end of revenue were one action. Service ran to 12:59 on 17 March 2026. The notice thanked players for roughly two years of patronage, which undersells it by six months.
Then the apparatus of a Japanese wind-down did its work. Refund applications for unused paid currency opened at 13:00 the next day and closed on 15 June. Farewell campaigns handed out up to 16,450 パワダイヤ to anyone still logging in, which is the standard gesture: give away the currency once it can no longer be sold.
~ Koshien from a long way off ~
Baseball is the part of this I have no footing in at all. Koshien is a television event in Japan on the scale of a national holiday, with brass bands and crying teenagers in a stadium that fills up for school teams, and the emotional engine of 栄冠ナイン is that every player you develop is gone in three years whether you win or not. Turkey has no baseball to speak of, so the mode's entire premise reaches me as an explained thing rather than a felt one.
What travels is the ending. A game about managing generational turnover, where the lesson is that your roster leaves and you keep going anyway, got shut down one platform at a time by an operator that gave its console players five months of warning and its phone players under three.
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other gaming: Realm Royale, Tetris Friends, Strategic Simulations, Mirrorsoft
also died in the 2020s: MSQRD, Realm Royale, Facebook Messenger Lite
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