Aniboom

2006 - 2016
dead
an israeli television executive worked out that there were thousands of animators with nowhere to be seen and studios with no way to find them, then built the switchboard between them. eight thousand animators across seventy two countries put more than thirteen thousand shorts through it, and the best of them got judged by fox or by sesame workshop. one opened for a sony feature in cinemas. then the site turned itself into a marketplace, the audience left, and one week in april 2016 the server started returning an error and nobody ever restarted it.

~ the goodbye ~

Aniboom was not built for people who watch. It was built for people who draw, which is why it looks like a YouTube competitor in the screenshots and was never actually one. Everybody with a video player in 2006 was trying to be YouTube. Aniboom was trying to be an agent.

Uri Shinar had run Israeli television before he started it, and the observation he started from was that animation had an enormous supply problem in both directions. There were thousands of people who could animate and no route from their hard drive to anybody's screen. There were studios and broadcasters who needed short-form animation constantly and had no way of finding anyone outside the same twenty agencies. The site went live on 24 november 2006 out of Tel Aviv and San Francisco with a launch contest and cash prizes.

It worked faster than most things of that period. By february 2010 the studio counted more than eight thousand professional animators across seventy two countries, and by its third year more than thirteen thousand clips had gone through it, which the New York Times described at the time as possibly the largest crowdsourcing operation anywhere in entertainment. It raised four and a half million dollars in february 2007 and about ten million more in 2008.

I was not near this. Animation is a craft community, and craft communities online are places you belong to or you do not, with no casual middle ground. In 2006 I was finishing a computer engineering degree in Ankara and my relationship to short-form animation was the same as everyone else's, which is that I watched whatever came round on MSN and never once wondered where it had been made.

~ the chronicle ~

Born24 november 2006, out of tel aviv and san francisco
Peakover 8,000 animators from 72 countries, february 2010
Killedapril 2016, when the server stopped answering
Lifespannine years and five months
Made byuri shinar, formerly of israeli television
Killed bythe pivot from a community into a marketplace

~ the switchboard ~

The mechanism was the contest. Rather than paying for a slate of shorts, Aniboom put up a brief from a client with a prize attached and let its community answer it. Fox ran one in 2009 for a holiday-themed short with fifteen thousand dollars and a possible development deal at the end, won by Jay Malone for Santa Intervention. Sesame Workshop ran one. So did the History channel, and Marvel, and Radiohead for a music video.

For the client this was cheap and produced a hundred options instead of three. For the animator it was the only door in the building that was unlocked. The site's own short Live Music got picked up by Sony in 2009 and put in cinemas in front of Planet 51, which is about as good an outcome as the model could produce and was rare enough to be the headline for years afterward.

~ the pivot ~

Somewhere around 2012 the front page stopped being about the films. It became a marketplace: demo reels, a job board, a virtual animation studio you hired out of, brand logos across the top for Fox and Marvel and Saatchi. All of that was already true, but it had been the consequence of a community rather than the pitch. Once it became the pitch, there was no reason for anybody to visit who was not buying or selling animation as work.

That is a smaller room than the one it started in. Aniboom had been a place where people went to watch what the community made, and the watching is what gave the making an audience worth competing for. Turning the door into a procurement portal removed the only part of the operation that brought traffic in from outside the industry.

~ the day the server stopped answering ~

There was no announcement and no farewell post. The archive holds a working homepage on 14 april 2016 and a server error on the twenty second, and the error is a specific one: an operation on a socket could not be performed because the system lacked sufficient buffer space. That is a machine falling over, not a company closing. It stayed fallen over through the summer, went to 503 in august, and by the following year the address was serving a redirect to a parking page.

aniboom.com still returns 200 in 2026 and still has nothing on it but a lander, which is worth saying plainly here so nobody clicks through expecting a site. Thirteen thousand animated shorts and the credited work of eight thousand people went off the internet in the same week, not because anyone decided to end it but because the last machine holding it ran out of memory and nobody was left with a reason to log in and restart it.

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also died in 2015-2019: Titanfall: Assault, NhacSo.net, Wonkblog

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